by @SeriousGeoGames (aka @CloudSkinner)
Writing this blog post comes at an exciting time for me. I've been working on a project called 'Humber in a Box' with a group of student developers from SEED (a software development group at the University of Hull), and it is going to make its debut at the Hull University Science Festival this coming weekend. Humber in a Box represents a start for me at looking at using gaming technology and ideas to better communicate research, and I am going to use this post to explain the ethos behind this.
Think of gaming, whether on a table, a board or a computer, and you probably won't think about learning. After all, games are supposed to be fun, they're supposed to be entertainment. Learning is not often portrayed as fun, although us academics would take you to task on that. These two things, entertainment and learning, are seldom thought of together outside the use of jargon, like info-tainment or edu-tainment, and things that tend to use these labels are also seldom both.
Deltares - Levee Patroller